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	<title>UNM Anime Club &#187; Video Games</title>
	<atom:link href="http://anime.unm.edu/category/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://anime.unm.edu</link>
	<description>The Homepage for University of New Mexico's Anime Club!</description>
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		<title>Lobo Brawl 3!</title>
		<link>http://anime.unm.edu/2009/09/29/lobo-brawl-3/</link>
		<comments>http://anime.unm.edu/2009/09/29/lobo-brawl-3/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 19:52:06 +0000</pubDate>
		<dc:creator>Twikite</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://anime.unm.edu/?p=630</guid>
		<description><![CDATA[Here we go! Again!

REMEMBER: BRING YOUR OWN CONTROLLER!
And without further ado, the rundown:
Set-Up at 12:00 noon If you have a station you can volunteer (TV, Wii, and Brawl), or if you want to get some friendlies matches in for practice, that&#8217;s the time to show up!
Registration at 1:00pm We&#8217;ll be registering for both Teams and [...]]]></description>
			<content:encoded><![CDATA[<p>Here we go! Again!</p>
<p><a href="http://anime.unm.edu/images/lobobrawl3vert.jpg"><img class="aligncenter size-full wp-image-631" title="lobobrawl3vert" src="http://anime.unm.edu/images/lobobrawl3vert.jpg" alt="lobobrawl3vert" width="400" height="520" /></a></p>
<blockquote><p>REMEMBER: BRING YOUR OWN CONTROLLER!</p></blockquote>
<p>And without further ado, the rundown:</p>
<p><strong>Set-Up at 12:00 noon </strong>If you have a station you can volunteer (TV, Wii, and Brawl), or if you want to get some friendlies matches in for practice, that&#8217;s the time to show up!</p>
<p><strong>Registration at 1:00pm</strong> We&#8217;ll be registering for both Teams and Singles starting at this time. We&#8217;ll be cutting off team sign-ups at <strong>1:45</strong> so that we have time to draw up the bracket, but Singles registration will be ongoing until the team matches have finished.</p>
<p><strong>TEAM Matches at 2:00pm </strong>gl hf</p>
<p><strong>SINGLE Matches take place AFTER TEAMS</strong> Depending on the number of entrants, this could be earlier or later. A good rule of thumb is to show up a little early &#8211; around 3, 3:30-ish &#8211; if you want to play in Singles but not in Teams.</p>
<p>The nitty-gritty rules are after the link. Yummy!</p>
<p><strong>UPDATE: </strong>The rules have been changed to reflect the following last minute revisions:</p>
<ol>
<li>The Chain Grab limit is set to 5 MAXIMUM, not 300% as it was originally</li>
<li>There is a planking (jumping off, then re-grabbing the ledge) limit of 5 per instance. If &#8211; at the end of the round &#8211; a player has amassed more than 50 &#8220;planks,&#8221; they forfeit the round.</li>
</ol>
<p><span id="more-630"></span></p>
<p><strong>General rules:</strong></p>
<ul>
<li> 3 Stock</li>
<li> 8 minute timer</li>
<li> Items are set to &#8220;off&#8221; and &#8220;none&#8221;</li>
<li> All sets with the exception of winner&#8217;s finals, loser&#8217;s finals, and the championship are best of 3 matches (best of 5 and above should be played out for any &#8220;finals&#8221; matches)</li>
<li> In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors</li>
<li> No player may choose a stage they have already won on in that set unless agreed upon by both players.</li>
<li> In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.</li>
<li> If the timer runs out, the victor is determined first by stock and then by percentage.</li>
<li> Metaknight&#8217;s Infinite Cape glitch is banned.</li>
<li> If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.</li>
<li> You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you&#8217;re using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.</li>
<li> Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.</li>
<li> Stalling is banned.</li>
<li>Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. <span style="text-decoration: line-through;">Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.</span> Chain grab chains are capped at 5.</li>
<li>Planking: The act of dropping, then re-grabbing a ledge is limited to 5 per instance. If &#8211; at the end of the round &#8211; a player as amassed more than 50 &#8220;planks&#8221; that player forfeits the round.</li>
</ul>
<p><strong>Set format (In Order of Procedure):<br />
</strong></p>
<ol>
<li> Opponents choose their characters for the first match in a double-blind fashion</li>
<li> Opponents start the stage striking procedure</li>
<li> Each player may announce one stage to be banned for counterpicks of the set</li>
<li> The first game is played, using the stage chosen during step 2</li>
<li> The loser of the previous match announces the next match&#8217;s stage from either the Starter Stage List or the Counter Stage List</li>
<li> The winner of the previous match chooses their character</li>
<li> The loser of the previous match chooses their character</li>
<li> Repeat steps 5-7 for all proceeding matches</li>
</ol>
<p><strong>Stage Lists</strong></p>
<p>The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set.</p>
<p><strong>Starter</strong></p>
<ul>
<li> Battlefield</li>
<li> Final Destination</li>
<li> Smashville</li>
<li> Pokemon Stadium 1</li>
<li> Yoshi&#8217;s Island</li>
</ul>
<p><strong>Counter</strong></p>
<ul>
<li> Castle Siege</li>
<li> Halberd</li>
<li> Lylat Cruise</li>
<li> Brinstar</li>
<li> Delfino</li>
<li> Frigate Orpheon</li>
<li> Jungle Japes</li>
<li> Pictochat</li>
<li> Pirate Ship</li>
<li> Rainbow Cruise</li>
<li> Norfair</li>
</ul>
<p><strong>Banned</strong></p>
<ul>
<li> Everything else (If you want to play a banned stage, ask your opponent if they&#8217;re up for it too, if both players agree, it&#8217;s fair game)</li>
</ul>
<p><strong>Rules for Doubles Play</strong></p>
<ul>
<li> Life Stealing is allowed</li>
<li> Set team attack to ON</li>
</ul>
<p><strong>Additional Rules</strong></p>
<ul>
<li>Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime.3 Bowser&#8217;s suicide klaw is exempt from this rule.</li>
<li>Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.</li>
<li>Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.</li>
<li>The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://anime.unm.edu/2009/09/29/lobo-brawl-3/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Lobo Brawl 2</title>
		<link>http://anime.unm.edu/2009/04/13/lobo-brawl-2/</link>
		<comments>http://anime.unm.edu/2009/04/13/lobo-brawl-2/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 06:16:34 +0000</pubDate>
		<dc:creator>Twikite</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://anime.unm.edu/?p=410</guid>
		<description><![CDATA[
Meta Knight is back in. Corneria is back as a counter-pick. And Gamestop giftcards are back as prizes. The rest is pretty much the same, so come by and have some fun Smashing! It&#8217;ll be the last Tourney we host for the foreseeable future, so let&#8217;s make it a big one!
Here&#8217;s all you need to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Version Last." src="http://i14.photobucket.com/albums/a318/Twikite/lobobrawl2vert-1.jpg" alt="" width="387" height="500" /></p>
<p>Meta Knight is back in. Corneria is back as a counter-pick. And Gamestop giftcards are back as prizes. The rest is pretty much the same, so come by and have some fun Smashing! It&#8217;ll be the last Tourney we host for the foreseeable future, so let&#8217;s make it a big one!</p>
<p><strong>Here&#8217;s all you need to know:</strong></p>
<ul>
<li>Super Smash Bros. Brawl <strong>Solo (1v1)</strong> and <strong>Team (2v2)</strong> Tournament; <strong>semi-competitive</strong>.</li>
<li>Held <strong>Saturday April 25th </strong>in <strong>Lobo A/B; 3rd Floor of the UNM Student Union Bldg.</strong></li>
<li>Registration for both brackets begins at <strong>1:00 pm on the Mall Level of the SUB (2nd Floor).<br />
</strong></li>
<li><strong>Team Matches </strong>start at<strong> 2:30 pm; Solo Matches </strong>will begin <strong>after the Team Bracket finals.</strong></li>
<li>Entry fee is <strong>$5.00</strong> per player, <strong>$10.00 </strong>per team.</li>
<li><strong>Prizes (GameStop Gift Cards) will be awarded to the top 2 teams and the top 3 solo players.</strong></li>
</ul>
<p><strong>Solo Bracket Rules:</strong></p>
<ul>
<li><strong>3 Stock</strong> Match Play</li>
<li><strong>8 Minute</strong> Time Limit</li>
<li>Items set to <strong>Off </strong>and <strong>None</strong></li>
<li><strong>Double-Elimination</strong>, Best <strong>2 out of 3 for qualifiers</strong>; Best <strong>3 out of 5 for finals</strong></li>
</ul>
<p><strong>Team Bracket Rules:</strong></p>
<ul>
<li><strong>3 Stock</strong> Match Play</li>
<li><strong>8 Minute</strong> Time Limit</li>
<li>Items set to <strong>Off </strong>and <strong>None</strong></li>
<li><strong>Double-Elimination</strong>, Best <strong>2 out of 3 for qualifiers</strong>; Best <strong>3 out of 5 for finals</strong></li>
<li>Life Stealing is <strong>allowed</strong></li>
<li>Team Attack set to <strong>ON</strong></li>
</ul>
<ul><strong></strong></ul>
<p>More details and rules follow the link:</p>
<p><span id="more-410"></span></p>
<p><strong>Match progression:</strong></p>
<p style="padding-left: 30px;">1. Players choose their characters in a double-blind fashion.<br />
2. Each player may ban a stage for the match from the counterpick selection.<br />
3. First game on a random, neutral stage.<br />
4. Loser chooses their counterpick stage.<br />
5. Winner chooses their character.<br />
6. Loser chooses their character.<br />
7. Next game is played.<br />
8. If a third game is necessary, repeat steps 4-7.</p>
<p><strong>Additional Rules:</strong></p>
<ul>
<li> Players are responsible for their own controller/control scheme and name tag, and should confirm settings before the start of the match.</li>
<li>In the event of a dispute, controller ports will be decided by Rock, Paper, Scissors.</li>
<li>In the event of time expiry, the winner is chosen by by lowest percentage instead of sudden death.</li>
<li> Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.</li>
<li>Stalling is banned (i.e. the act of deliberately avoiding any and all conflict so that one may make the game unplayable).</li>
</ul>
<p><strong>Character-Specific:</strong></p>
<ul>
<li>Metaknight&#8217;s Infinite Cape glitch is banned.</li>
<li>If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.</li>
</ul>
<p><strong>Neutral Stages:</strong></p>
<ul>
<li>Battlefield</li>
<li>Final Destination</li>
<li>Yoshi&#8217;s Island</li>
<li>Smashville</li>
<li>Lylat Cruise</li>
</ul>
<p><strong>Counterpick Stages</strong></p>
<ul>
<li>Brinstar</li>
<li>Corneria</li>
<li>Castle Siege</li>
<li>Delfino</li>
<li>Distant Planet</li>
<li>Frigate Orpheon</li>
<li>Halberd</li>
<li>Jungle Japes</li>
<li>Luigi&#8217;s Mansion</li>
<li>Lylat Cruise</li>
<li>Norfair</li>
<li>Pictochat</li>
<li>Pirate Ship</li>
<li>Pokemon Stadium 1</li>
<li>Pokemon Stadium 2</li>
<li>Rainbow Cruise</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Lobo Brawl!</title>
		<link>http://anime.unm.edu/2008/12/06/lobo-brawl/</link>
		<comments>http://anime.unm.edu/2008/12/06/lobo-brawl/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 07:46:57 +0000</pubDate>
		<dc:creator>Twikite</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://anime.unm.edu/?p=286</guid>
		<description><![CDATA[
With much apologies for the delay in announcement, UNM Anime Club is proud to present it&#8217;s next Super Smash Bros. Tournament, Lobo Brawl!
Here&#8217;s all you need to know:

Super Smash Bros. Brawl Solo (1v1) and Team (2v2) Tournament; semi-competitive.
Held Saturday December 13th in Lobo A/B; 3rd Floor of the UNM Student Union Bldg.
Registration for both brackets [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="House Par-tay!" src="http://i14.photobucket.com/albums/a318/Twikite/sample-6c68d5c7eda49ab6eb529410fd6e.jpg" alt="" width="375" height="300" /></p>
<p>With much apologies for the delay in announcement, UNM Anime Club is proud to present it&#8217;s next Super Smash Bros. Tournament, <strong>Lobo Brawl</strong>!</p>
<p><strong>Here&#8217;s all you need to know:</strong></p>
<ul>
<li>Super Smash Bros. Brawl <strong>Solo (1v1)</strong> and <strong>Team (2v2)</strong> Tournament; <strong>semi-competitive</strong>.</li>
<li>Held <strong>Saturday December 13th </strong>in <strong>Lobo A/B; 3rd Floor of the UNM Student Union Bldg.</strong></li>
<li>Registration for both brackets begins at <strong>12:00 pm.</strong></li>
<li><strong>Team Matches </strong>start at<strong> 1:00 pm; Solo Matches </strong>will begin <strong>after the Team Bracket finals.</strong></li>
<li>Entry fee is <strong>$5.00</strong> per player, <strong>$10.00 </strong>per team.</li>
<li><strong>Prizes (VISA Gift Cards) will be awarded to the top 3 teams and the top 3 solo players.</strong></li>
</ul>
<p><strong>Solo Bracket Rules:</strong></p>
<ul>
<li><strong>3 Stock</strong> Match Play</li>
<li><strong>8 Minute</strong> Time Limit</li>
<li>Items set to <strong>Off </strong>and <strong>None</strong></li>
<li><strong>Double-Elimination</strong>, Best <strong>2 out of 3 for qualifiers</strong>; Best <strong>3 out of 5 for finals</strong></li>
</ul>
<p><strong>Team Bracket Rules:</strong></p>
<ul>
<li><strong>3 Stock</strong> Match Play</li>
<li><strong>8 Minute</strong> Time Limit</li>
<li>Items set to <strong>Off </strong>and <strong>None</strong></li>
<li><strong>Double-Elimination</strong>, Best <strong>2 out of 3 for qualifiers</strong>; Best <strong>3 out of 5 for finals</strong></li>
<li>Life Stealing is <strong>allowed</strong></li>
<li>Team Attack set to <strong>ON</strong></li>
</ul>
<p><strong>UPDATE: </strong>After due consideration, walk-off stages (<strong>Green Hill Zone</strong> and <strong>Yoshi&#8217;s Island (Pipes)</strong>) have removed from Counter-Picks and <strong>Castle Siege</strong>, <strong>Delfino</strong>, <strong>Halberd</strong>,<strong> Rainbow Cruise</strong> and <strong>Pokemon Stadium 1</strong> have been added.</p>
<ul><strong></strong></ul>
<p>More details and rules follow the link:</p>
<p><span id="more-286"></span></p>
<p><strong>Match progression:</strong></p>
<p style="padding-left: 30px;">1. Players choose their characters in a double-blind fashion.<br />
2. Each player may ban a stage for the match from the counterpick selection.<br />
3. First game on a random, neutral stage.<br />
4. Loser chooses their counterpick stage.<br />
5. Winner chooses their character.<br />
6. Loser chooses their character.<br />
7. Next game is played.<br />
8. If a third game is necessary, repeat steps 4-7.</p>
<p><strong>Additional Rules:</strong></p>
<ul>
<li> Players are responsible for their own controller/control scheme and name tag, and should confirm settings before the start of the match.</li>
<li>In the event of a dispute, controller ports will be decided by Rock, Paper, Scissors.</li>
<li>In the event of time expiry, the winner is chosen by by lowest percentage instead of sudden death.</li>
<li> Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.</li>
<li>Stalling is banned (i.e. the act of deliberately avoiding any and all conflict so that one may make the game unplayable).</li>
</ul>
<p><strong>Character-Specific:</strong></p>
<ul>
<li>Metaknight is banned from character selection.</li>
<li>Metaknight&#8217;s Infinite Cape glitch is banned (on the off-chance someone chooses random and gets him).</li>
<li>If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.</li>
</ul>
<p><strong>Neutral Stages:</strong></p>
<ul>
<li>Battlefield</li>
<li>Final Destination</li>
<li>Yoshi&#8217;s Island</li>
<li>Smashville</li>
<li>Lylat Cruise</li>
</ul>
<p><strong>Counterpick Stages</strong></p>
<ul>
<li>Brinstar</li>
<li>Castle Siege</li>
<li>Delfino</li>
<li>Distant Planet</li>
<li>Frigate Orpheon</li>
<li>Halberd</li>
<li>Jungle Japes</li>
<li>Luigi&#8217;s Mansion</li>
<li>Lylat Cruise</li>
<li>Norfair</li>
<li>Pictochat</li>
<li>Pirate Ship</li>
<li>Pokemon Stadium 1</li>
<li>Pokemon Stadium 2</li>
<li>Rainbow Cruise</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://anime.unm.edu/2008/12/06/lobo-brawl/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>&#8230;But Pikachu Was!</title>
		<link>http://anime.unm.edu/2008/10/06/but-pikachu-was/</link>
		<comments>http://anime.unm.edu/2008/10/06/but-pikachu-was/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 21:27:11 +0000</pubDate>
		<dc:creator>Twikite</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://anime.unm.edu/?p=232</guid>
		<description><![CDATA[
A big thanks to everyone who came to the tournament! And an even bigger thanks to those who helped out with the advertising, the set-ups, the judging, and everything else that went into our first fund-raising production! We could not have done it without all your help!!
For this weekend, we&#8217;ll finally have those membership cards [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Disco fever" src="http://i14.photobucket.com/albums/a318/Twikite/partytime.jpg" alt="" width="400" height="315" /></p>
<p>A big thanks to everyone who came to the tournament! And an even bigger thanks to those who helped out with the advertising, the set-ups, the judging, and everything else that went into our first fund-raising production! We could <em>not</em> have done it without all your help!!</p>
<p>For this weekend, we&#8217;ll <strong>finally</strong> have those membership cards ready, so be sure to show up for those. I know we&#8217;ve been a bit behind, but the final design is now with our printer and the cards will be with you all soon! We&#8217;ll also have a little cosplay thingy set for intermission. Not quite sure on the details, but if you wanna help, or are interested, email <a href="mailto:kepm@unm.edu">Kim</a> or <a href="mailto:jdbrough@unm.edu">myself</a>.</p>
<p>Hit the link below for the detailed tournament results! You&#8217;ll find me slumming in 33rd place. Go me!</p>
<p><span id="more-232"></span></p>
<p>1: Alphabravo<br />
2: Erich<br />
3: Sliraobe God<br />
4: A Fine Fellow<br />
5: Goyf<br />
5: GoldenGlove<br />
7: Boch<br />
7: Kash<br />
9: Cris<br />
9: Icy<br />
9: Dekar<br />
9: Gear!<br />
13: Orca<br />
13: Isaccard<br />
13: Hack<br />
13: Alex<br />
17: Doctor Doom<br />
17: Ax<br />
17: Xion<br />
17: Benny<br />
17: Zero<br />
17: Mew<br />
17: OmniDreamer<br />
17: Walt<br />
25: Rob W<br />
25: Hawk!<br />
25: Ben<br />
25: Oscar<br />
25: Guru<br />
25: Lexicon<br />
25: Joker<br />
25: Zuman<br />
33: Burning Blaze<br />
33: Spook<br />
33: Ian<br />
33: Alexo<br />
33: Choco<br />
33: Sam<br />
33: Wolf<br />
33: Lerke<br />
33: Alex G<br />
33: SMR<br />
33: Itachu<br />
33: Kite<br />
33: Punk<br />
33: Josh<br />
33: Kumo<br />
33: TKL<br />
49: Donut!<br />
49: Jay<br />
49: Vegas<br />
49: ACTN</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Super Smash Bros. Brawl: Threedux</title>
		<link>http://anime.unm.edu/2008/09/22/super-smash-bros-brawl-threedux/</link>
		<comments>http://anime.unm.edu/2008/09/22/super-smash-bros-brawl-threedux/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 05:32:30 +0000</pubDate>
		<dc:creator>Twikite</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Minutiae]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://anime.unm.edu/?p=200</guid>
		<description><![CDATA[
Our biggest event last semester was, without a doubt, our twice-held Super Smash Bros. Brawl Tournament. Well, it&#8217;s back&#8230; and we&#8217;re keen on making the tourney our best yet with some new rules, some great prizes, and &#8211; as always &#8211; lots and lots of fun and competition to be had!
Here are the basics:

Super Smash [...]]]></description>
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<p>Our biggest event last semester was, without a doubt, our twice-held Super Smash Bros. Brawl Tournament. Well, it&#8217;s back&#8230; and we&#8217;re keen on making the tourney our best yet with some new rules, some great prizes, and &#8211; as always &#8211; lots and lots of fun and competition to be had!</p>
<p><strong>Here are the basics:</strong></p>
<ul>
<li>Super Smash Bros. Brawl <strong>Singles (1v1)</strong> Tournament; <strong>semi-competitive</strong>.</li>
<li>Held <strong>Saturday October 4th, 2008 </strong>in <strong>Lobo A/B; 3rd Floor of the UNM Student Union Bldg.</strong></li>
<li>Registration begins at <strong>2:00 pm</strong> and goes through<strong> 3:00 pm</strong>, which is when match play starts.</li>
<li>Entry fee is <strong>$5.00</strong> per player. <strong>Prizes will be awarded to the top 3 competitors.</strong></li>
</ul>
<p><strong>As for the rules:</strong></p>
<ul>
<li><strong>3 Stock</strong> Match Play</li>
<li><strong>8 Minute</strong> Time Limit</li>
<li>Items set to <strong>Off </strong>and <strong>None</strong></li>
<li><strong>Double-Elimination</strong>, Best <strong>2 out of 3 for qualifiers</strong>; Best <strong>3 out of 5 for finals</strong></li>
</ul>
<p><strong>UPDATE:</strong> As per popular request, we have changed the bracket structure to <strong>Double Elimination</strong>. Also, <strong>Rainbow Cruise </strong>removed from counterpick selection. These will be the last changes to the tournament.</p>
<p>More details and rules follow the link:</p>
<p><span id="more-200"></span></p>
<p><strong>Match progression:</strong></p>
<p style="padding-left: 30px;">1. Players choose their characters in a double-blind fashion.<br />
2. Each player may ban a stage for the match from the counterpick selection.<br />
3. First game on a random, neutral stage.<br />
4. Loser chooses their counterpick stage.<br />
5. Winner chooses their character.<br />
6. Loser chooses their character.<br />
7. Next game is played.<br />
8. If a third game is necessary, repeat steps 4-7.</p>
<p><strong>Additional Rules:</strong></p>
<ul>
<li> Players are responsible for their own controller/control scheme and name tag, and should confirm settings before the start of the match.</li>
<li>In the event of a dispute, controller ports will be decided by Rock, Paper, Scissors.</li>
<li>In the event of time expiry, the winner is chosen by by lowest percentage instead of sudden death.</li>
<li> Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.</li>
<li>Stalling is banned (i.e. the act of deliberately avoiding any and all conflict so that one may make the game unplayable).</li>
</ul>
<p><strong>Character-Specific:</strong></p>
<ul>
<li>Metaknight&#8217;s Infinite Cape glitch is banned.</li>
<li>If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.</li>
</ul>
<p><strong>Neutral Stages:</strong></p>
<ul>
<li>Battlefield</li>
<li>Final Destination</li>
<li>Yoshi&#8217;s Island</li>
<li>Smashville</li>
<li>Pokemon Stadium 1</li>
</ul>
<p><strong>Counterpick Stages</strong></p>
<ul>
<li>Brinstar</li>
<li>Corneria</li>
<li>Distant Planet</li>
<li>Frigate Orpheon</li>
<li>Green Hill Zone</li>
<li>Jungle Japes</li>
<li>Luigi&#8217;s Mansion</li>
<li>Lylat Cruise</li>
<li>Norfair</li>
<li>Pictochat</li>
<li>Pirate Ship</li>
<li>Pokemon Stadium 2</li>
<li>Yoshi&#8217;s Island (Pipes)</li>
</ul>
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