Here we go! Again!
REMEMBER: BRING YOUR OWN CONTROLLER!
And without further ado, the rundown:
Set-Up at 12:00 noon If you have a station you can volunteer (TV, Wii, and Brawl), or if you want to get some friendlies matches in for practice, that’s the time to show up!
Registration at 1:00pm We’ll be registering for both Teams and Singles starting at this time. We’ll be cutting off team sign-ups at 1:45 so that we have time to draw up the bracket, but Singles registration will be ongoing until the team matches have finished.
TEAM Matches at 2:00pm gl hf
SINGLE Matches take place AFTER TEAMS Depending on the number of entrants, this could be earlier or later. A good rule of thumb is to show up a little early – around 3, 3:30-ish – if you want to play in Singles but not in Teams.
The nitty-gritty rules are after the link. Yummy!
UPDATE: The rules have been changed to reflect the following last minute revisions:
- The Chain Grab limit is set to 5 MAXIMUM, not 300% as it was originally
- There is a planking (jumping off, then re-grabbing the ledge) limit of 5 per instance. If – at the end of the round – a player has amassed more than 50 “planks,” they forfeit the round.
- 3 Stock
- 8 minute timer
- Items are set to “off” and “none”
- All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 matches (best of 5 and above should be played out for any “finals” matches)
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight’s Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. Chain grab chains are capped at 5.
- Planking: The act of dropping, then re-grabbing a ledge is limited to 5 per instance. If – at the end of the round – a player as amassed more than 50 “planks” that player forfeits the round.
Set format (In Order of Procedure):
- Opponents choose their characters for the first match in a double-blind fashion
- Opponents start the stage striking procedure
- Each player may announce one stage to be banned for counterpicks of the set
- The first game is played, using the stage chosen during step 2
- The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 5-7 for all proceeding matches
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set.
- Final Destination
- Pokemon Stadium 1
- Yoshi’s Island
- Castle Siege
- Lylat Cruise
- Frigate Orpheon
- Jungle Japes
- Pirate Ship
- Rainbow Cruise
- Everything else (If you want to play a banned stage, ask your opponent if they’re up for it too, if both players agree, it’s fair game)
Rules for Doubles Play
- Life Stealing is allowed
- Set team attack to ON
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime.3 Bowser’s suicide klaw is exempt from this rule.
- Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
- Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.
- The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.