Lobo Brawl 3!

Here we go! Again!

lobobrawl3vert

REMEMBER: BRING YOUR OWN CONTROLLER!

And without further ado, the rundown:

Set-Up at 12:00 noon If you have a station you can volunteer (TV, Wii, and Brawl), or if you want to get some friendlies matches in for practice, that’s the time to show up!

Registration at 1:00pm We’ll be registering for both Teams and Singles starting at this time. We’ll be cutting off team sign-ups at 1:45 so that we have time to draw up the bracket, but Singles registration will be ongoing until the team matches have finished.

TEAM Matches at 2:00pm gl hf

SINGLE Matches take place AFTER TEAMS Depending on the number of entrants, this could be earlier or later. A good rule of thumb is to show up a little early – around 3, 3:30-ish – if you want to play in Singles but not in Teams.

The nitty-gritty rules are after the link. Yummy!

UPDATE: The rules have been changed to reflect the following last minute revisions:

  1. The Chain Grab limit is set to 5 MAXIMUM, not 300% as it was originally
  2. There is a planking (jumping off, then re-grabbing the ledge) limit of 5 per instance. If – at the end of the round – a player has amassed more than 50 “planks,” they forfeit the round.

General rules:

  • 3 Stock
  • 8 minute timer
  • Items are set to “off” and “none”
  • All sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 matches (best of 5 and above should be played out for any “finals” matches)
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
  • No player may choose a stage they have already won on in that set unless agreed upon by both players.
  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
  • If the timer runs out, the victor is determined first by stock and then by percentage.
  • Metaknight’s Infinite Cape glitch is banned.
  • If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned.
  • Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. Chain grab chains are capped at 5.
  • Planking: The act of dropping, then re-grabbing a ledge is limited to 5 per instance. If – at the end of the round – a player as amassed more than 50 “planks” that player forfeits the round.

Set format (In Order of Procedure):

  1. Opponents choose their characters for the first match in a double-blind fashion
  2. Opponents start the stage striking procedure
  3. Each player may announce one stage to be banned for counterpicks of the set
  4. The first game is played, using the stage chosen during step 2
  5. The loser of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List
  6. The winner of the previous match chooses their character
  7. The loser of the previous match chooses their character
  8. Repeat steps 5-7 for all proceeding matches

Stage Lists

The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set.

Starter

  • Battlefield
  • Final Destination
  • Smashville
  • Pokemon Stadium 1
  • Yoshi’s Island

Counter

  • Castle Siege
  • Halberd
  • Lylat Cruise
  • Brinstar
  • Delfino
  • Frigate Orpheon
  • Jungle Japes
  • Pictochat
  • Pirate Ship
  • Rainbow Cruise
  • Norfair

Banned

  • Everything else (If you want to play a banned stage, ask your opponent if they’re up for it too, if both players agree, it’s fair game)

Rules for Doubles Play

  • Life Stealing is allowed
  • Set team attack to ON

Additional Rules

  • Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime.3 Bowser’s suicide klaw is exempt from this rule.
  • Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
  • Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.
  • The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
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22 Responses to Lobo Brawl 3!

  1. Maelstrom says:

    I have contest with the 300% chain grab limit. That’s WAY too high. Seriously. A sneeze at that damage will kill someone, and it will take a long time to throw someone to that percent. What happened to the three grab max chain rule?

  2. Digiholic says:

    @Maelstrom

    We could just use bBrawl, which removes chaingrabs outright…

  3. dragoncrescent says:

    I agree. Balanced Brawl tends to be more fun and more fair. Every character stands more of a chance than in the current build, and games become overall more dramatic.

  4. David Goodrich says:

    To be honest, chaingrabs are not really an issue in brawl. In melee it was different, (especially wih shiek). Honestly, I’d rather play melee though, because it’s a game that’s built around actual skill. Brawl is too balanced because it allows people to just button-mash without any real technique or combos. Melee was designed to be a competative game (which is how I used to play it; going to actual tournaments), brawl on the otherhand is just a party game where you don’t really need to know what you’re doing.

  5. Maelstrom says:

    I don’t know what brawl you’re playing, David. You’d really have to be button mashing yourself to be beaten by another button masher. Brawl is structured so that you have to plan attacks ahead and anticipate moves. Whereas that’s true in Melee, in melee, it’s so unbalanced that you could only really win with characters that had the most speed and you had to master the wave dash exploit… not to mention other exploits. In brawl, you have to take the time to learn your character. In fact, I’d argue that a noob could button mash more successfully in melee than anyone could in brawl.

  6. David Goodrich says:

    I disagree. There’s a reason melee is used as a tournament game instead of Brawl. Now, I’m not saying that someone button mashing can beat me (which 99.999% of the time they wont). Plus, smashballs are just stupid. And wave-dashing doesn’t make you invincible or anything, it’s just a moving technique. People can exploit bugs in Brawl too. Even paddling, (with ice climbers) is still possible in Brawl. Brawl is almost more glitched than melee.

  7. David Goodrich says:

    Nonetheless, perhaps you’d be interested in teaming up then maelstom. Although, I would need to find a gamecube controller as I did not bring mine with me to college………..

  8. David Goodrich says:

    Oh, and if anyone wants to play melee or brawl, you should give me a ring cuz I got my controller and practice makes perfect :P
    —> my number —> (505)-977-9509

  9. JT says:

    Okay, this sounds cool. We have been doing no mk (meta knight) at local tourneys but thats your up to you guys. The only other thing is we have been having a 3 chain grab limit and then forced tech-chase or another attack. Once again, up to you just a suggestion from the Brawl community.

  10. Nolan L says:

    That 300% chain grab thing isn’t really a problem. By SBR D3′s infinte chaingrab, the only one that could go this high, is banned. The only other time someone could chaingrab you at this percent if its against a wall or if you’re getting grab released across the stage. In our list the only time you’d get cg’d against a wall is on pokemon stadium one, where even then the stage is going to change, so it’s not a big deal. And for grab releases, they’re all for specific matchups. I’ll go over this junk on the day of the tournament with Justin and explain it, but nothing is THAT ridiculous.

    If Team attack WASN’T on, team games would be stupid.

    Also, David, there’s a NM smash community that gets together at UNM to play frequently, and outside of UNM on weekends. If you’re ever interested in playing, and this goes out to everyone, here’s the thread: http://www.smashboards.com/showthread.php?t=76313. We’re always looking for new players =P

    JT, I think everyone is going to softban MK among the SB community, that’s what I talked about with Casey and Walker, so newer players can still use him for this tournament. As for CG limits, I thought the NM rule was five?

  11. Nolan L says:

    I guess I should mention IC chaingrab stuff too, but the only IC player that would CG you would be Walker, and he kills right when his opponent is in range, so thats not a problem.

  12. David Goodrich says:

    Nolan, I went to the smashboards page (I already knew of this site) but I was unable to find where you guys meet. I’d love to play with you guys.

  13. Nolan L says:

    Just post. :P . The time changes from week to week. But our set times are usually MWF from 2-4. On Friday we go till around ten since the friday classes are out. Post and introduce yourself! My phone number is 505 363 1730, you can text whenever you’re down and we could randomly play, half of our smash time isn’t planned at all. My name on the boards is isaccard.

  14. David Goodrich says:

    where do you guys meet? :P

  15. tekkie says:

    so a softban is some kind of crazy pseudo-optional ban within a certain bunch of people that isn’t in the rules? i like it.

    btw seriously are we doing 3 grabs or 5?

    also i love the poster. :D

  16. Nolan L says:

    Right, the psuedo ban is going to be among the SB group.
    And the limit is five.

  17. Maelstrom says:

    As for Team Attack on, it’s actually there to keep things fair, especially in those 2on1 situations David B mentioned. Two on one encounters are a lot more tricky, and a lot more balanced that with team attack off.

    As it is, the team attack can be used in the favor of enterprising pairs, to take advantage of things like Mr. Game and Watch’s Bucket and Earthbounder psimagnets.

    With team attack on, you really have to be a team, instead of the both of you simply coming out swinging. I think quite a few teams learned that the hard way the first tournemant.

  18. Fatsack says:

    Is thing open to people who don’t go to UNM? Cuz I have a friend who’d like to join, but he isn’t a Lobo.

  19. Maelstrom says:

    Of course! Anybody of any age who wants to come play and compete may do so!

  20. Bill Buffalo says:

    Fuck yea! Imma teach you noobs how to play!

  21. Maelstrom says:

    You’re welcome to try. And not just here at the tournament. Brawl is a staple of every anime club meeting on Saturdays, from 4-8pm.

  22. tekkie says:

    i’m looking forward to these results.

    and maybe discussing stuff for next time (infinite replay lol)

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